All of which brings us to Metal Slug 3, an artefact from pixel art’s dying days in the year 2000. Looking back, it’s startling just how quickly pixel graphics evolved from cheerfully blocky Space Invaders to the detailed, anime-style combatants in the Street Fighter II games of the late 90s. Long before virtual reality, way before textured polygons and anisotropic filtering and enhanced subpixel morphological processing, games were largely comprised of big, blocky pixels, each one carefully put in place by hand. A thousand years from now, when we’ve all been uploaded to a giant computer somewhere, archaeologists will term the late 20th century as the BP epoch – Before Polygons.
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